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Lag switch smash ultimate
Lag switch smash ultimate












It makes his ability to wall out characters with his hitboxes much more effective and less punishable, which will help him against characters that had a relatively easy time punishing his laggy aerials. For instance, Shiek’s Fair went from 10 frames of landing lag to 7, but Marth’s fair went from 16 to 10. With some characters, notably Shiek and Mario, that argument makes more sense, but Marth gained so much relative to those characters. I think the landing lag cuts benefit Marth much more than most other characters. I definitely agree that he has gotten much more nerfs than buffs and that he will probably fall in tier placement overall, but I don't agree with the point that the landing lag buffs don't necessarily count because they apply to all characters. Personally, I think the loss of his jab confirm into Ftilt and Fsmash may make Lucina more relevant. Short-hop SB already hit shields on side Battlefield platforms in Smash 4, and it never had angling till Ultimate. Anging Shield Breaker is more for show it won't be that useful.

lag switch smash ultimate

No difference in frame data (landing lag is for all characters), his sweetspots are NOT easier, Dash Attack does the exact same damage and is one of the only Dash Attacks that didn't get reduced lag for the new game (most did), the only grab buff is that standing grab is once again F6 instead of 7 (but some other characters got this too), one throw was buffed and it's that back throw is less laggy (it won't matter, it's still too laggy to follow-up), forward throw was nerfed in that it's a little more laggy, Dancing Blade is easier to use but that doesn't matter with skilled players - overall Dancing Blade is definitely nerfed with much worse start-up, less shield cross-up potential, and significantly more end lag throughout. This is a huge help to his success in the demo and will be in early tournaments, especially because he's a fundamentals character. What's happening is that Marth is so relatively unchanged that he's easier to use (as a base skill level) in the beginning of this game vs. There are other nerfs, but I'm addressing what you said.

lag switch smash ultimate

Click to expand.No difference in frame data (landing lag is for all characters), his sweetspots are NOT easier, Dash Attack does the exact same damage and is one of the only Dash Attacks that didn't get reduced lag for the new game (most did), the only grab buff is that standing grab is once again F6 instead of 7 (but some other characters got this too), one throw was buffed and it's that back throw is less laggy (it won't matter, it's still too laggy to follow-up), forward throw was nerfed in that it's a little more laggy, Dancing Blade is easier to use but that doesn't matter with skilled players - overall Dancing Blade is definitely nerfed with much worse start-up, less shield cross-up potential, and significantly more end lag throughout.














Lag switch smash ultimate